• My wife and I have been making an effort to walk more, and now that Spring weather is around the corner we’ve been taking the exercise outside. We’ll talk about all sorts of things but with her being an illustrator and being a graphic designer myself we often turn to discussions on art and creativity.

    I don’t remember what the initial topic was, but a recent conversation turned to the idea that amazing art can be made when you bend or break “the rules.”

    The idea of “rules” with art is a little iffy, but with design there are baseline concepts of what makes for good design. Everything from kerning and grids and spacing, complimentary colors, typeface, etc. When you’ve worked within those boundaries for so long, and know them well, you can take liberties in a way that makes for killer art.

    Just today I saw a video from designer Jack Chen on Instagram about the typography of Evangelion, both Japanese and English. The video itself (which I highly recommend) is a cool history lesson on design in Evangelion, which perfectly touches on more than one of my obsessive interests. He makes a point to address the “mechanically compressed” type in the show and how it goes against the “first thing you learn not to do in typography.” (I’m having flashbacks to typography class right now…)

    Jack quotes Peiran Tan’s wonderful analysis of design in Evangelion and how it “did evoke haste and, at times, despair—an emotional motif perfectly suited to a postapocalyptic story with existentialist themes.”

    Jack and Peiran both express why it’s so brilliant better than I could hope to, but I have to rant a bit about how the design is in that show, and by extension, merchandise and even other works by Hideaki Anno. If you’ve seen Shin Godzilla, you know. I don’t know that Matisse EB or Matisse EB Pro was actually used in the film, but trappings of the design in EVA are present throughout. It gives the same sense of urgency and fear that the design work in Evangelion did.

    I’m getting off topic but the Funimation localization of Shin Godzilla removes Anno’s trademark type and people were not happy, and rightfully so.

    Anyway, I guess the point here is that when you know how to break the rules the right way you can make excellent art. Anno (and his team) have amazing design sense and you should absolutely, under no circumstances, remove it in the localization process!

  • Japanese Monster Hunter Wilds players are apparently going through a “cheese naan craze” thanks to the game’s cutscenes.

    While I haven’t been thrilled with the game’s story mode, which feels like an on rails amusement park ride between the amazing hunts, I will concede that the food in game looks incredible.

    It reminds me of playing Final Fantasy XV. Any time I had to cook a meal at a camp site it looked *so* good.

    Don’t play Wilds or FFXV on an empty stomach.

  • As soon as I watched this I was fascinated. Nintendo’s early foray into “the net” by way of satellites. I have a serious love for weird internet interfaces, the way the internet is depicted in games and all that. This was incredibly cool to learn about

    This video led me to the Satellaview+ community, which is *incredibly* cool since it’s a software based version of the hardware running real time programs and music. I was too late today to actually catch any of it (except for some of the music!) but I’m going to dive in tomorrow.

  • In the middle of 2023 I lost my job and subsequently went on a two week trip to Tokyo. The trip had been planned long before everything got really crazy (see: terrible) and this blog was a place to compile the photos I took while I was there.

    I had previously visited Tokyo in 2012 by myself, and again in 2018 with on my honeymoon. I swore that whenever I had the chance to visit again I’d take as many photos as possible. I don’t think I succeeded at that but I did take quite a few. Those are all the photos you see on this blog already.

    Looking back, I think I could have taken more, but between the absolutely brutal heat of July and August, and the crushing weight of unemployment, I just don’t think my heart was in it. So I posted what I had and that’s what you’ve got here.

    So far.

    I hadn’t considered doing much else with this site but recently the idea of finding a place to share my thoughts, designs, and interests struck me as relaxing. I’ve pulled myself away from some of the unhealthy social media sites and other trappings of internet tarpits. Blogs feel a little old fashioned at this point but I guess that’s part of the charm too.

    I’m hoping this is beneficial to me; to share and breathe and reflect. Instead of getting caught up in conversations and follower count and parasocial paranoia, I can just be.

    And I think that’s way better than the alternative.

    -neon