Tag: ttrpg

  • My last post was in May. Funny enough, it expressed a genuine love for the design aesthetic of the new Marathon game. Turns out that was built on stolen design. I’m mostly shocked I hadn’t picked up on any of it as I’ve been a fan of Antireal’s design work. The idea that they lifted another designer’s work, put it in their game, and said “I made this” is absolutely insulting. If they wanted that so bad they should have consulted and paid Antireal properly. Just… wild.

    What else? Well, I’ve been “gone” because I’ve been busy… and sick. My wife has had a solid number of conventions lately since it’s con season, and I’ve even done a few as well. I’m currently working on new designs for apparel, accessories, and even a few zines. The first of which I’ve mentioned here several times. On top of that I’ve been getting back into the groove of work for a few projects I’ve been commissioned for. I can’t quite talk about them but I will say one is an indie video game and the other is work for a tabletop RPG.

    Needless to say I’ve been busy.

    I’d love to get back into making music again. The last release I dropped was a rework of the low.poly.exception track “Nanocarbon Shrine” but under the neon shudder mantle. It’s a silly idea but very much intentional as the tweaked version fit the direction of neon shudder more than low.poly. I have two rough album concepts in the works: “Traveler” and “Seraphim.” The first being funkier, more chill, and more instrospective; based on, you guessed it, traveling. Being on the move. Seraphim is more conceptual and has a theme about angels and demons and all that fun stuff. Still figuring out what that looks like. I would have loved to release either of them much sooner than whenever they will come out, but I’d rather take my time.

    If you’re reading this, what have you been working on?

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